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questa razza di diavoli non conosce regole!
2017-2020, proiezione video e Htc Vive, programmazione e grafica di Unboolean,
Ph Sebastiano Luciano
“Questa razza di diavoli non conosce regole!” è il titolo di un ciclo di lavori fruibili per mezzo del visore HTC Vive, che permette, oltre alla fruizione in Virtual Reality da parte dello spettatore, anche un'interazione tramite un controller. Ho iniziato a sviluppare questi lavori nel 2017, anno in cui è stata diffusa in commercio questa tecnologia.

Indossando il visore ci si ritrova immersi in uno spazio illimitato dove molteplici forme distorte e tridimensionali fluttuano
con criteri indefiniti all'interno di paesaggi onirici o di sfondi monocromatici. Le immagini presenti all’interno di questo universo sono dei
frammenti trasfigurati di alcune mie produzioni scultoree, con le quali è possibile interagire in
maniera randomica attraverso il controller.
Ogni volta che realizzo una scultura in ceramica, la scultura viene scansionata in 3D per poi divenire una nuova componente e un nuovo layer di un paesaggio 3D fruibile in VR. Di seguito è possibile vedere un esempio di questo processo:

untitled
2020, oil on canvas
33 x 50 x 27 cm / 13 x 19,68 x 10,62 Inches
Scansione 3D della scultura in ceramica
La serie "Questa razza di diavoli non conosce regole!" è stata presentata per la prima volta nella mostra personale "L'Apocalisse dell'ora" (Albumarte, Roma), e successivamente in occasione dell'edizione Europea del Maker Faire 2019.
l'apocalisse dell'ora - albumarte - roma
A cura di Lorenzo Gigotti, 2019
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maker faire - european edition
A cura di Valentino Catricalà, 2019
La mia ricerca con la Virtual Reality è descritta all'interno del nuovo libro di Simone Arcagni "Immersi nel futuro".
Questo "Libro bianco", realizzato con il supporto della RAI, si pone l’obiettivo di indagare - attraverso dati, interviste e testimonianze - i diversi aspetti della VR, gli ambiti di applicazione e gli scenari futuri. Questa dettagliata panoramica sulla Virtual reality include al suo interno anche una sezione dedicata all'arte visiva, in cui si percorre la storia della VR all'interno dell'arte contemporanea e l'utilizzo di questa tecnologia da parte degli artisti fino ad oggi.
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Below you can see the selection of works created specifically for the exhibition and the idea of their possible location within the space:
Below you can see the selection of works created specifically for the exhibition and the idea of their possible location within the space:
Below you can see the selection of works created specifically for the exhibition and the idea of their possible location within the space:
The selected works are seven paintings on canvas. Each oil painting that will be displayed in the exhibition will then correspond to a digital image created with the collaboration of AI. The digital images will become NFTs uploaded to the blockchain.
alessandro giannì BIO AND SELECTED WORKS


Alessandro Giannì was born in 1989 in Rome, where he currently lives and works and he studied at the Academy of Fine Arts in Rome until 2011. He has exhibited in several institutions in Italy and abroad including: the American University Katzen Arts Center (Washington DC); the residence of the Italian ambassador to the USA “Villa Firenze” (Washington DC); the MAXXI museum (Rome); the MACRO museum (Rome); the House of Arms (Rome); the Swiss Institute of Rome; the Swiss Institute of Milan ; Kühlhaus Berlin (Berlin); the Winter Museum (Siena), the Gardens of the Venice Casino. He was art director in the EGH, a project whit Enrico Ghezzi and Emiliano Montanari inside the 73rd Venice Biennale of Cinema. Recent exhibitions include: RE-NEW, Postmasters Gallery (New York - Rome); Expo Azimut Libera Impresa (Fiera Milano-Rho); Messinscèna, Chromatic number (Rome); This race of devils knows no rules!, Maker Faire - The European Edition; The apocalypse of the hour, AlbumArte.
alessandro Giannì
DUE TO the IMAGE
introduction
In the past, young painters learned the techniques and procedures of painting from the masters, emulating the master's imprint in the making of their works. This happened in the workshops of the great masters. For example, Michelangelo created the Sistine Chapel with the help of many assistants who were able to respect his vision and imitate the brushstrokes as accurately as an algorithm.
In fact, a fundamental part of the project of this exhibition is the development of a software called "VASARI": an artificial intelligence capable of emulating the compositional process that precedes my paintings and that will be able to improve its capabilities. The software is named after Giorgio Vasari (1511-1574), the most important art historian of all time and also a great painter, who lived during the Renaissance period.
During these months of testing, the artificial intelligence has "elaborated" all the necessary procedures and is currently already able, through "machine learning", to create images following certain inputs and indications. The images are stored in a non-relational database, using a deep learning model called Convolution Neural Network (CNN).
The image archive is a reference point for VASARI learning. The AI is able to find images from the web (from Google, Instagram, Pinterest, etc.) and then mix and reprocess them, creating the digital sketch for a canvas painting that will be made by me. The images reworked by the software are edited multiple times, through steps and interactions between myself and the AI. The initial search begins with several inputs, such as keywords that VASARI uses to find images on the web, or a selection of images that can be uploaded into the software and then reworked. In this way, two realities are contrasted: the binary electronic matrix, which is programmed and repeats itself ad infinitum, and the human one made of defects, errors and weaknesses.
exhibition
Below you can see the selection of works created specifically for the exhibition and the idea of their possible location within the space:








The selected works are seven paintings on canvas. Each oil painting that will be displayed in the exhibition will then correspond to a digital image created with the collaboration of AI. The digital images will become NFTs uploaded to the blockchain.
paintings
nft (AI)
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Below you can see the different steps and interactions that took place between me and the artificial intelligence, which preceded the realization of the first painting produced in collaboration with VASARI, entitled "Due to the image".

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This digital sketch has been realized in collaboration with VASARI starting from the images on the web of Michelangelo's Tondo Doni, Rosso Fiorentino's Pietà and Pontormo's Deposition. Below you can see the final work painted by me in oil on canvas:

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